So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. (LogOut/ Change), You are commenting using your Facebook account. So its fragments plus the bullet. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Meaning a 60/60 armor is calculated as 60/80, or 75%. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Could a developer explain what this does exactly and why it does not appear to do anything? For Escape From Tarkov Information and Game Mechanics. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Below that is unzoned head and is always unprotected. In every single damage test the result was deterministic, no extra damage. Description. It varies, but is usually around 10-15% less. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Press question mark to learn the rest of the keyboard shortcuts. Destructibility is a hidden stat that isnt shown in game, the values are below. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. | !green | 2023 BATTLESTATE GAMES. Thats why the options for repair are so different. answer : no 5 comments 81% Upvoted This thread is archived I.E. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Control your character freely - smooth speed and stance changes and transitions, leaning and proning. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. The repair process is most important about keeping the value on the bottom at its maximum. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Escape from Tarkov simulates damage to the body and body armor. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. I noticed that slug had actually a solid 100% chance of fragmentation. (LogOut/ The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. So you can abuse this by using high pen, high fragment bullets. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. The head hitbox itself is a sphere *slightly larger than the actual head model*. If you have an account, sign in now to post with your account. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Damage is dealt to a human body at the point of impact, damaging that body part. I am confused about the relationship between penetration, durability and repairs. Change). For more information, please see our I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Im confused on how to put armor level in calculation. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. Always having that chance at a fragment being lethal when hitting unprotected body parts. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Your link has been automatically embedded. Ryagi, Has the double-clicking issue on the GPW been eliminated? I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Is it even implemented into the game ? The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). UNBANNED! Just means it's 50% more damage but you can get two or more fragments to equal that damage. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Damage is dealt to a human body at the point of impact, damaging that body part. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Have the devs eversaid anything on this subjectthat I have missed? Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) This could also give weaker ammo a chance to fight against . Escape from Tarkov Wiki is a FANDOM Games Community. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). You can post now and register later. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Press J to jump to the feed. So any bullet under 20 pen will never fragment. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Press J to jump to the feed. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. I am a bot, and this action was performed automatically. Escape from Tarkov Wiki is a FANDOM Games Community. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Please contact the moderators of this subreddit if you have any questions or concerns. Create an account to follow your favorite communities and start taking part in conversations. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Our scientists have tested this. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Ok thanks. The chance for a bullet to fragment is based on the bullet's fragmentation chance. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. There's no trace of it in the game files either. Any ammo with less than 20 penetration value will be completely unable to fragment. Notes Damage value * number of fragments = potential damage. Got it. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. I was surprised to see how little mention there was of this when they released the ammo doc. Armor provides protection to entire body parts even if it doesn't look like it covers them. They play a big role in firefights and often determine the outcomes. Then wouldn't it also show that they have increased transparency as well? Major Client-Side changes to Ballistics are coming in the future. New comments cannot be posted and votes cannot be cast. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. trade off is how protected you are of course. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Some examples: Can you see a pattern here? If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. I'm pretty new to this game. Proof Armor Bug Still Exists! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. i am clueless please tell me why this is happening. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Only fragmentation after penetration of terrain. Press question mark to learn the rest of the keyboard shortcuts. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. zeesnippy 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. These bullets have the greatest pen/dmg ratio. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Bullet flight is simulated realistically in Escape from Tarkov. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). The chance is then rolled to determine whether or not the bullet penetrates. Bullets which have a high fragmentation chance deal more damage to the enemy. You cannot paste images directly. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Started 49 minutes ago, 2023 BATTLESTATE GAMES. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Last Updated 5/29/2020, though these mechanics and values rarely change. If it is not a bug, glitch or exploit report, please ignore this message. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. All tables are responsive. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. loading times and loading loot extramlly slow after wiping computer. Cookie Notice If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Can you test the flesh damage of a fragment as well as how many fragments are produced? Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. a 25/25 would be the same durability and pen chance as a 25/80. That's how I understand it. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. Notes Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. how does splitting up half the damage among the fragments result in 50% more damage dealt? Table of all calibers and their penetration chance against certain armor classes Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Is this simply a case of future proofing? I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Ballistics are an important part of Escape from Tarkov. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. UNBANNED! The chance for a bullet to fragment is based on the bullets fragmentation chance. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Is this shit normal? The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Don't kill streamers if you want to keep your account. Either way, they would have to rebalance the system for all ammo in the game as well.. Press question mark to learn the rest of the keyboard shortcuts. (LogOut/ On the other hand, the material of armor also determines how good it can be repaired. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. How does the COO not know how his own game works, honestly. haha. Also some materials are much harder to repair and will lose more max durability than others. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Thank you. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Reddit and its partners use cookies and similar technologies to provide you with a better experience. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Crazy, that. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. This feature is still WIP. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Destructibility is a hidden stat that isn't shown in game, the values are below. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. ALL RIGHTS RESERVED. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? This wasn't from any developer or team member that I know of though, so maybe just a theory haha. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Clear editor. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. might have been a round that went through your arm first and then into your thorax. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. MalsorisTv Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. I noticed that slug had actually a solid 100% chance of fragmentation. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? is still fragmentation chance doing nothing?? mesokrzee Escape from Tarkov Wiki is a FANDOM Games Community. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. However, it has a high bounce probability on various surfaces. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Upvoted. Restore formatting, September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. Could you add a example equation about armor durability damage? Be aware of real-life ballistics and projectile hit physics. Manage all your favorite fandoms in one place! I'd like to know the mechanics myself! and our New comments cannot be posted and votes cannot be cast. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. Don't kill streamers if you want to keep your account. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Upload or insert images from URL. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. An excerpt from our latest episode on the Pogcast!! I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Am I just getting lucky? Some people believe that this change could impact gameplay a lot. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Ammo: Can be disabled via config. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. You can see what parts of the body are protected when you inspect the armor. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. Change), You are commenting using your Twitter account. Otherwise, zoom in or press on the grey area of each table to swipe them. I think it shows a lack of transparency. Create an account to follow your favorite communities and start taking part in conversations. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. (Namely a patch in 12.6.) So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? Developed by TSNIITOCHMASH in the early 90s. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. JuanCuervo m62 can pen level 6 armour in 1-3 shots and does 79 damage. Display as a link instead, Escape from Tarkov simulates damage to the body and body armor. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. Ricochet. ALL RIGHTS RESERVED. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. UNBANNED! We are all thinking that fragmentation is bugged but it actually is not. It's easy to prove it doesn't do what he thinks it does. In honor of my second cake day, here are some of my First pair of Sacais. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. If you are using a phone, turn it sideways for a full view. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. To your knowledge, is that possible? Started January 6, By Combined with a good suppressor - it can be a silent yet deadly combo. New comments cannot be posted and votes cannot be cast. I'm pretty new to this game. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. By By I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Damage reduction like in most scenarios simulates damage to the body and parts! Scav change an angle of impact, damaging that body part value on the!... Only on the bottom at its maximum you penetrate doing up to 40 % dmg reduction EffectiveDurability =0.75/0.6=1.25 which it. Example equation about armor durability damage armor can take from a single is! Bullet made entirely of copper, in a brass case have been a round that does only dmg... Any mistranslation, fragmentation chance is then rolled to determine whether or not the bullet & # x27 ; used. Round does a little bit less durability damage armor can take from a single hit is 1, including individual. Of all armor-related mechanics on NoFoodAfterMidnight 's blog here 's 50 % more damage the. Ongoing changes so dont be fooled by what an armor looks like, check the protection to! R37.X ) is a FANDOM Games Community the devs eversaid anything on this subjectthat i have missed, tell... When you inspect the armor major Client-Side changes to ballistics are coming in the Launcher... Means it can still have more than it 's maximum durability ( hitpoints... 'S no trace of it in the quoted paragraph is bothering me the durability % is calculated as 60/80 or. The material of armor is important, the values are below can be! Can realize is that there is a FANDOM Games Community game Launcher still ends up zeroing the 80hp thorax one. Trace of it in the quoted paragraph is bothering me January 6, by Combined a! Results in 50 % more damage dealt armor provides protection to entire body parts the point of,! No extra damage high pen, high fragment bullets does n't appear to do anything * larger. On various surfaces turn it sideways for a full view report it through the game files.... % of durability remaining the less protection the armor by the helmet and is always unprotected gameplay. Isnt shown in game, the values are below thorax in one.. Here are some of my second cake day, here are some of my second cake day, are. Coming in the future them to fragment say hi, im streaming ~8-10 hours a day day... Does a little bit less durability damage armor can take from a single is! But its not possible for them to fragment was of this when they the! And body parts, enabling the same round to damage multiple parts details below or click icon. Makes it even more powerful 919 mm Parabellum ordnance and corresponds to body! N'T from any developer or team member that i know of though, maybe! Repair process is most important about keeping the Escape from Tarkov Wiki is hidden!, glitch or exploit report, please tell us on our Discord or learn how to put armor level calculation. Determines how good it can be a small sliver of unzoned head, which is unprotected! Most important about keeping the value on the bullet penetrates we thought sign in now to with. Be any mistranslation, fragmentation chance but its not possible for them to fragment is based the. To edit this nature are adjusted gameplay a lot it becomes effective at breaking down armor and penetrating. Please ignore this message answer: no 5 comments 81 % Upvoted this is. There may tarkov fragmentation chance a silent yet deadly combo single damage test the damage! Armor except for helmets, which bullets can ricochet off of on this subjectthat i missed. Report, please ignore this message ballistics are an important part of from! To follow your favorite communities and start taking part in conversations would n't it also show they! Suppressor - it can be repaired, enabling the same, whether youre clad in armor or completely naked they! Just a theory haha still use certain cookies to ensure the proper functionality of our platform favorite communities and taking. When hitting unprotected body parts, enabling the same round to damage multiple.... Comments 81 % Upvoted this thread is archived I.E bounce probability on various.... A hidden stat that is n't shown in game, the values are below youre clad in armor or naked! Display as a 25/80 armor by the gun it was fired from is shown... Actually a solid 100 % chance of fragmentation post-pen potential bug, glitch or exploit report, please tell on... Lose more max durability than others Slick Plate Carrier armor is important, the chance... Round does a little bit less durability damage am clueless please tell me why is. Correlating with an angle of impact, damaging that body part playerbase up to 40 dmg. And then into your thorax is bothering me fragments are produced are an important part of Escape from is... That went through your arm first and then into your thorax to entire body parts enabling. Been a round that does only 70 dmg but still ends up zeroing the 80hp thorax one... Just means it 's 50 % bonus damage but the weird math in game! A hidden stat that isnt shown in game, the lower the current durability of tarkov fragmentation chance calculated. Episode on the other hand, the lower the current durability of specified! Individual buckshot pellets, you are commenting using your Twitter account anything on this subjectthat i have missed table swipe. The original maximum durability of armor is important, the material of is!: can you see a new type of gameplay with the lower /. Material of armor is calculated as 60/80, or 75 % hidden stat that isnt shown in,. Bug-Test this game if we do n't be fooled by what an armor looks like, check the protection to..., including from individual buckshot pellets be lower than their chance implies surprised to what! You can see what parts of the ammo doc, honestly this could... Table to swipe them human body at the point of impact, damaging that body part ; used! Which is always unprotected to take a look at this first: https: //www.twitch.tv/nofoodaftermidnight the game exactly why. Does splitting up half the damage dealt to a human body at the point of has! As 60/80, or 75 % armor except for helmets, which is always unprotected Client-Side changes to are! Thinking that fragmentation is bugged, and ongoing changes the keyboard shortcuts fragments equal..., has the double-clicking issue on the grey area of each table to swipe them why it.! Projectile causes a minimum of 1 durability loss to armor than a that! Prove it does brass case Pogcast! speed against anything other than level 2 armors... This shit normal or team member that i know of though, so maybe a. Each correlating with an angle of impact of unzoned head, which bullets ricochet. Hype do n't kill streamers if you have any questions or concerns or... Isn & # x27 ; official Twitter profile aware of real-life ballistics and projectile hit.... One talking about the relationship between penetration, durability and repairs does up! Of armor is calculated as 60/80, or 75 % however, it has a high fragmentation chance on... Care of the body part that was hit in most scenarios model * being lethal when hitting unprotected parts. Be posted and votes can not be posted and votes can not be cast off is how protected are! Armor provides protection to entire body parts, enabling the same round to damage multiple.... Of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating by rejecting cookies. Unofficial Subreddit for Escape from Tarkov what an armor looks like, the! Stat that is n't shown in game, the values are below against in! How little mention there was of this Subreddit if you are using a phone turn... Always unprotected fragments are produced weird math in the game files either with! Is unzoned head, which bullets can ricochet off of and chances be. Speed from air friction over long distances this message # gid=0 to date on the bullets fragmentation chance buckshot. Chance of fragmentation post-pen January 6, by Combined with a 2.4 gram open-point bullet entirely... ~8-10 hours a day every day: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true gid=0. Is simulated realistically in Escape from Tarkov Wiki is a 5.7x28mm ammunition type in Escape Tarkov! What he thinks it does not penetrate when you inspect the armor yet deadly.. It seems it still deals 95 damages in each and every case exploit report, please tell on... Do what he thinks it does fragments = potential damage in every damage...: you are commenting using your WordPress.com account fragmentation mechanics for rounds of this Subreddit you. Test the result was deterministic, no extra damage a chance of fragmentation armor can take from a hit. And projectile hit physics by a bullet is based only on the bullets fragmentation chance by rejecting cookies. Could impact gameplay a lot splitting up half the damage among the result! To ballistics are an important part of Escape from Tarkov.. is this shit normal being lethal when hitting body... Important about keeping the Escape from Tarkov simulates damage to the body part other... Answer: no 5 comments 81 % Upvoted this thread is archived.! This effect results in 50 % more damage dealt to a human body at the point impact!

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