While this magically camouflaged cloaks hood is up, you have advantage on stealth checks, and perception checks made to find you are made with disadvantage. If feats, epic boons, or multi-classing is an option, then they might be useful for you to pick up if the items are difficult to come by. You can use this staffs charges to cast Cure Wounds, Lesser Restoration, and Mass Cure Wounds. You can spend a minute swapping out a prepared spell for a divination spell in the book. Even better than dragon scale mail, this tattoo gives you a set AC according to its rarity. It only takes a minute to sign up. This small glass spheres command word will cause it to emanate light as if it were the source of the Light spell. A potion that gives you a climbing speed equal to your walking speed along with advantage on climbing checks. This helm gives you 60-feet darkvision, a swimming speed of 30 feet, and the ability to breathe underwater. This large 20-sided die causes a number of powerful arcane effects depending on the side that rolls face up. This beacon can be used to create Fragments of Possibility, small objects that can be used to reroll any attack roll, ability check, saving throw, or damage roll of you or any creature you see. This clawlike tattoo allows you to deal more damage with your melee weapon attacks and unarmed strikes and to make those at a range of 15 feet. Since youre most effective in melee, you want to get up close; being able to fly lets you overcome any difficult terrain or uneven elements of the battlefield. Not bad. Roll d100 and consult the following table to discover what happens. With their help, barbarians can leap across the battlefield while cutting down enemies and shrugging off injuries. Along with the normal benefits of a crystal ball, this can be used to cast Suggestion. It has several properties and can cast several spells that are all useful in thievery. You can use this bowl to summon an earth elemental as if you had cast Conjure Elementals. This eyepatch gives you advantage on sight-based perception checks, immunity to the Sunlight Sensitivity trait, and immunity to magic that would allow other creatures to read your thoughts or determine if youre lying. When all four of these horseshoes are affixed to a horse or similar creature, its speed is increased by 30 feet. It can be used to determine if aberrations, celestials, constructs, elementals, fey, fiends, or undead are nearby. Is there anything that can bypass temporary hit points? You can use this bridle to cast Dominate Beast. This spellbook once belonged to Vecna, and it can be used to cast spells without somatic or verbal components. When this weapon kills a humanoid, their soul is sent to the River Styx to be reborn as a lemure devil. It also allows you to regain missing body parts after several days. These boots give you a flying speed equal to your walking speed. This suit allows you to fly, but you lose altitude at the end of each turn. ; DR Damage Reduction 5/-: Reduces all physical damage by 5. It also creates a tentacle that lashes out and deals psychic damage to a target whenever you use your metamagic. Every warrior wants a sword that can burst into flames. Its magic can also be transferred to a weapon or shield. Chapter 4 is replete with new magic (or psionic if you prefer) items, . I haven't done Ability Score Increases, but instead choose feats this increases my characters power by a lot (In yesterdays game I single handedly killed nine hell hounds in two rounds, one shoting them all and I don't even have magic items yet.). If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. If a lvl 7 character with Con11 puts on a Belt of Con +2 (Con 13) he will add 7HP to his . Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. A dwarven tankard that refills with 3 pints of rich dwarven ale when its command word is spoken. You dont have space to hold a shield. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. These glasses give you advantage on investigation checks that rely on sight when closely surveilling an area or object. This magic necklace lets you breathe normally in any environment. This charm lets you cast Speak with Plants and gives you advantage on charisma checks to influence plants. Additionally, when you attempt to load it with no ammo, it creates a piece of magical ammunition. As a bard, your focus is primarily on spellcasting, social interactions, and skills. It also allows you to cast Dominate Monster by expending charges. A single-use magical item that can give the user advantage on Wisdom checks for an hour. I am more so looking for one that increases Hit Points permanently. While wearing this cloak, enemies have disadvantage on attack rolls against you. This flail counts as a holy symbol, deals extra radiant damage, and can even produce incense that allows you and your allies to regain hit points. You have advantage on this attack, and it ignores all resistances and immunities. This shield gives you advantage on initiative rolls and perception checks. This ring gives you advantage on insight checks to determine if someone is lying to you. It can also be used to cast Wish and to reroll one attack roll, saving throw, or ability check each day. This potion puts you under the effects of Gaseous Form for 1 hour. Warding spells can be tied to this item instead of the caster so that others can interact with the spells accordingly. This +1 mace becomes a +3 mace when used against constructs. Instead of being healed, you can choose to get advantage on an ability check, saving throw, or attack roll before your next turn. You can speak this swords command word to set it ablaze. Do note that items that set your Con score to a flat value do not stack with other items that increase your con score. For clerics who like to swing a mace at evil beings, the Mace of Disruption can help. The time limit of four hours (in 1 min increments) shouldnt affect you unless youre attempting long-distance travel. This sorcerers spellcasting focus can be used to teleport after metamagic has been used. These boots allow you to double your speed for a total of 10 minutes each day, even providing disadvantage to opportunity attacks made against you. With hundreds of magical items published across several official sources, what is the best magic item for your character? This is a great alternative to the Eldritch Machine Gun build we suggested in our multiclassing article. This potion heals you of all poisons, diseases, and levels of exhaustion you are suffering. It is a holy symbol that gives you a bonus to your spell-save DC and spell-attack bonus. Whatever you want to explore in 5Eslaying monstrous creatures, navigating political intrigue, exploring ancient ruins, crafting enchanted weapons, infiltrating evil cults, battling, building, casting, carousingit's all here. A stone that allows you to summon the spirit of an orc war chief to fight for you three times. As you have 15, that would be 3 extra hp per level. This staff can be used to cast Burning Hands, Fireball, or Wall of Fire. For someone with no armor, this is essential to stay alive. The small statue of a shark comes to life and attacks any Tiny sea-dwelling creature that comes within 1-inch of it, dealing 1 piercing damage. This weapon deals an additional 2d6 fire damage on every hit and sheds bright light for 40 feet. Some items also allow you to cast a spell that can grant you temp hp. Theres no reason why you cant take these temporary hit points for yourself either. VGO (Volo's): Volo's Guide to Monsters. All of the casters on your team can empty their spells into the rod before a long rest, and youll be ready for anything. This shield gives an additional +1 bonus to AC on top of the normal +2 bonus a shield would offer. This blade deals extra radiant damage and can even be used to regain hit points equal to the radiant damage it deals. This ring functions the same as the Cloak of Protection, giving you a +1 to your AC and saving throws. As you have 15 that would be 2 extra hp per level. This amulet is used to control a Shield Guardian. The ammo from this +1 sling can ricochet from its first target to a second target. You can speak this cloaks command word to turn it into a pair of bat or bird wings and gain a flying speed of 60 feet for one hour. A single-use magical item that can be used as a reaction to increase the users AC by 5 for a single round of combat. Additionally, you can use the ruidium in it to gain several benefits that last 1 minute. It can also be used to allow a dragon into Waterdeep. Additionally, you can use it to regain one warlock spell slot each day. In addition, you can use this cloak to polymorph into a bat. Armor made of mithral does not impose disadvantage on stealth checks. This cursed sentient blade must take direct part in the destruction of 1000 gp worth of objects every seven days. These gloves let you use a free hand to reduce the amount of damage of an incoming projectile. In addition, they give you a burrowing speed of 20 feet. Mythnam 8 yr. ago Yeah, I was never going to just straight-up give it to him, and certainly not at a low level. If you find yourself in a spot of trouble, you can teleport up to 500 feet and take one willing creature with you. A blade of sunlight can spring forth from this hilt. A piece of magical ammunition that provides a +1 bonus to attack and damage rolls. This gavel is useful in solving disputes in a friendly manner. Your Constitution score is 19 while you wear this amulet. Every hit made with this sword deals an additional 2d6 fire damage. However, enemy ranged attacks can still be a problem. This can take your social interactions to the next level, and if things go wrong, you can turn into someone else or back into yourself free of suspicion. The Best Very Rare Magic Items in D&D 5e 1. This ring gives you resistance to a damage type. This book contains all of Tashas research on demons. You can use this ring to turn yourself invisible. You can use this bowl to summon an air elemental as if you had cast Conjure Elementals. This +3 spear is blessed with the power of the sun. Your Constitution score is 20 while you wear these gloves. It's entirely possible to build an effective ranger and the class has serious potential in the right hands. Charisma affects the character's personality and how well they relate through communication, and Constitution decides just how much the body can physically . It also has a chance to deal extra slashing damage and even sever limbs. This wand only has two charges and casts either a green Fireball or a blue Lightning Bolt at random. It is a kind and compassionate sword that is also fierce and destructive to enemies of the light. magic items that increase constitution 5e. These lanterns can be used to track a specific creature type, burning bright green when within 300 feet of any creature of the specified type. This bow offers a number of benefits when used against that enemy, such as extra damage and advantage on attack rolls. Many varieties of these powerful stones exist. This small circular sheet creates a small interdimensional space when it is opened up and placed down. This ice rune shard grants several icy benefits, such as resistance to fire damage and an icy mantle that protects from the physical damage types. It can also be used as a compass or to shed bright light. Can the Bag of Beans increase an ability score above 20? It provides resistance to breath weapons and can be used to impose all damage vulnerabilities on a dragon for a single round of combat. This headband sets your Intelligence score to 19. Speaking this staffs command word turns it into a giant constrictor snake under your command. Dragon masks provide a number of benefits such as resistance to the damage type associated with the dragons color, the ability to speak and understand Draconic, and a once-a-day legendary resistance. This insignia from The Hoard of the Dragon Queen gives you a +1 to attack and damage rolls of unarmed strikes or natural weapons and are considered magical. This crook was created to be a protection from evil, but it was cursed by the witch Iggwilv when she rediscovered it. Strength contributes to the character's physical abilities, while Dexterity determines their agility and finesse. You can also transfer this rune to either a weapon or a piece of armor to transfer its powers. Additionally, if you roll a 20 on a save and the spell is 7th level or lower, you ignore the effects and instead turn the spell back on its caster. However, it crumbles if it scores one or more hits against a vampire in a single battle. The White Dragon Mask is associated with cold damage and allows you to deal extra cold damage when your HPs are below half of your maximum. This magic instrument competes with the Rhythm Makers Drum in power, but there is only one version of the Revelers Concertina. This scroll causes a comet to fall from the sky, forcing every creature in a 500-foot radius to make a DC20 dexterity saving throw or take 30d10 force damage. This additional benefit makes it a much better option than the Insignia of Claws. Would Marx consider salary workers to be members of the proleteriat? In addition, you can activate the tattoo to enable your melee attacks to have a 15-foot reach for 1 minute and deal an extra 1d6 force damage. You can also activate the storm avatar form to gain several more abilities and a lightning-strike attack. These horns summon a number of berserkers from the halls of Valhalla to fight at your side. This throne confers many abilities on someone that is seated in it, but it can only be approached by someone who carries a Ruling Scepter. You can even use this to polymorph into a bat. This shield can protect you while you arent physically wielding it, leaving your hands free. This staff, which deals an extra 1d6 poison damage when wielded as a magical quarterstaff, can be used to cast Spider Climb or Web. These gloves, which are invisible while worn, give you a +5 to sleight of hand checks and a +5 to dexterity checks used to pick locks. This wand can be used to paralyze creatures. This book is the treatise on all that is good, and a good-aligned creature that manages to find it will have many benefits bestowed upon them so long as they continue to strive to do good. Namely: Luck Blade, Ring of Three Wishes, (Eye of Vecna + Hand of Vecna), Deck of Many Things (risky), Efreety Bottle (risky). Your Constitution score increases by 2, to a maximum of 20. This paint can be used to create the real nonmagical items that you draw with it. Combine this with Expertise in Perception, and you will almost always go first in combat and always see whats ahead. This is another item that makes you harder to hit. These scrolls create an invisible barrier that prevents the passage of a specific creature type. This lily pad functions as a vehicle with a walking, flying, and swimming speed of 20 feet. If youre playing a ranger, but you didnt opt for the Beastmaster, these figurines let you have an animal companion anyway. It grants several benefits, such as the ability to speak Terran, resistance to acid damage, and 60 feet of tremorsense. This beetle-shaped medallion gives you advantage on saving throws against spells. Additionally, you can expend charges to cast a number of spells from it. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. Simple A saving throw is a d20 which is made in order to resist something dangerous, like a spell or magical effect, trap, poison, disease, certain enemy attacks, or an environmental hazard. This talisman allows you to better control a Sphere of Annihilation. A 50-foot rope that can always be reassembled if its parts are put back together. It also has a chance of destroying them if they have less than 25 hit points. However, Belashyrra can see through its eyestalks if she is on the same plane of existence as it. This orb has a stone rune on it that gives you the hardiness of stone in several ways. This gem creates bright light that can be focused into a blinding beam if you expend charges. On a critical hit, this mace automatically deals 7 extra bludgeoning damage or 14 damage against a construct. For clerics who are focused on spellcasting and healing, the Staff of Healing lets you keep the whole party alive without sacrificing spell slots that could be used to inflict wounds. This rope is covered in stylized serpents that you can use to summon actual giant poison snakes to fight for you. This rod can absorb 50 levels of spells when the wielder is targeted by spells. This ring produces a spectral rams head made of force that you can launch into creatures or objects. This screwdriver, which can only be attuned by an artificer, can be turned into any artisans tools of your choice. As you are only looking for magic items (and not other ways to boost your HP, such as Feats), here are some options. Eating the berry restores 1 hit point, and the berry Fool . This opal has a fire rune on it that you can use to manipulate fire in several ways. Specifically here: ToA area 70, 1d4+1 int increase on a 91-99, wish on a 100. It can also create bright sunlight. An emerald pen requires no ink to write. The small fuzzy objects pulled from this bag can be thrown to transform into a wide variety of beasts that are friendly to you and your companions. Additionally, once a day, you can use this to become incorporeal when you take damage, taking half the damage you normally would. These gloves allow you to reduce the damage of an ranged attack that would hit you, even to the point of catching the missile. This book contains coordination and balance exercises, and its words are charged with magic. This cloak, which can be used as a spellcasting focus for rangers or druids, can be used to Hide in even lightly obscured conditions. You can use this cape to fly while in darkness or dim light. A magic weapon that attaches to the arm of a warforged. Home > Magic Items > Wondrous Items > A-B > Belt of Mighty Constitution Aura moderate transmutation; CL 8th; Slot belt; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6); Weight 1 lb. This +1 armor gives you resistance to necrotic, poison, and psychic damage. Magic Items for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond Items Magic Items View Equipment Magic Item Rules Create A Magic Item Browse Homebrew Magic Items All Items Armor Potion Ring Rod Scroll Staff Wand Weapon Wondrous Item Magic Item Name Rarity Requires Attunement Tags Magic Bonus +1 +2 +3 Filter Magic Items This rod can be used to teleport 200 creatures to a paradise that exists in extraplanar space. The tattoo can also change size, color, and shape as a bonus action, so if youre about to commit a crime and have a fun DM, you could make it into a face tattoo, giving extra cover at night or to throw off anyone who sees you. It also lets you double the hit points you regain whenever you roll hit dice. It transforms an attuned creature that it deems worthy into a heavenly, near-perfect version of themselves. A token that allows you to fall 60 feet per round and not take fall damage. How do I use the Schwartzschild metric to calculate space curvature and time curvature seperately? You can access it and store information in it by opening your mind to the shard. This book has an affinity for transmutation magic. This ring allows you to cast Dominate Monster on a water elemental and confers several other benefits upon you. This tattoo of intertwining patterns can produce inky tendrils that reach out from you and grapple your foes. It can also be used to teleport to a specific location locked into its memory. They can be used in many ways as weapons, as tools, even as a teleporting vehicle. This belt is most useful if youre not already playing a dwarf character. This cursed bracelet protects you from being petrified until you successfully save against Flesh to Stone while wearing it, at which point it casts the spell on you and petrifies you on a failed save. The Dungeon Master's Guide also states that "each magic item belongs to a category: armor, potions, rings, rods, scrolls, wands, weapons, or wondrous items." Each item is worth 101-500 gold pieces (gp). This conch can be used to cast the Teleport spell. This +3 sword deals an extra 2d10 radiant damage to undead creatures and provides you and your allies advantage on saving throws against spells and other magical effects. This potion gives you advantage on one ability check, attack roll, or saving throw that you make within the next hour. When you cast a spell that regains hit points, this allows you to add 1d4 to the total. This belt grants monks a bonus to the save DC of their ki abilities and lets them regain ki points equal to a roll of their martial arts die. These wands provide a boost to your spell attack rolls and allow you to ignore half cover when making a spell attack. Although it may be a clich, the Instrument of the Bards is one of the most powerful magic items you can get. The claws make your natural weapons magicala feature normally reserved for Circle of the Moon druids at 6th-level. It contains a spark of Imix, Prince of Evil Fire and provides several fire-themed properties, such as the ability to speak Ignan, resistance to fire damage, and the ability to cast Dominate Monster on fire elementals. This staff can be used to cast Charm Person, Command, or Comprehend Languages. Drown is a +1 magical trident that carries a spark of Olhydra, the Princess of Evil Water. While wearing this cloak, enemies have disadvantage on attack rolls made against you. It can be used to move great amounts of matter, power magical items, and control the weather of a 50 mile radius. This belt gives you resistance to lightning and thunder damage and a Strength score of 21 (unless your score is already higher). Over time, it will convert your alignment to chaotic evil, urging you to seek the power of the darker planes to stop a terrible future. Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. Prev: 5e: Building a Town, City, or Village for DMs, How to Run a DnD Module Tips and Tricks, 5e Tank Builds: How to be a Stalwart Defender, 5e Skill Books: When, How, and Whether to Include Them. This spellbook is filled with summoning spells. A magical prosthetic limb that cant be removed against your will. You can also use this kit to cast Charm Person once a day. It ranges from a +1 weapon to a +3 weapon, and at its most powerful, it allows you to regain hit points whenever you slay a creature. A Gloom Stalker that can fly. These badges, given out by the Open Lord of Waterdeep, provide a +2 bonus to AC if you arent carrying a shield. With a high Wisdom score, you can reliably scout for your party without expending a Wild Shape. Horseshoes of Speed. This hammer gives you immunity to cold damage and releases a burst of 3d6 cold damage whenever it lands a hit. This +2 war pick is infused with a spark of Ogremoch, Prince of Evil Earth. This transforms it into a pool of energy that can be used later. This robe is covered in eyes, allowing you to see in all directions. While wearing this cloak, enemies have disadvantage on attack rolls made against you. This dagger gives you 30-feet blindsight. In addition, it allows you to cast any one bard or sorcerer spell without a spell slot each day. This is the armor that Frodo gets. Some subclasses give you martial prowess, making magic weapons an option as well. The tokens magic is expended after a single use. Alternatively, they can fill gaps and shore up weaknesses in the sorcerer's kit. It has no effect on you if your Constitution is already 19 or higher without it. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. A single use magical item that gives the user 2d4+1 temporary hit points. When you fail a dexterity saving throw, you can use this ring to succeed instead. In the Dungeons & Dragons Fifth Edition system, the Sorcerer is a fairly popular class , and it's easy to see why when such powerful characters as Storm Sorcerers who can control the weather can be made . While it requires the activation word to be spoken, you can do this before changing shape, and it will last for 10 rounds (1min). This is the favored weapon of Orcus, lord of undeath. If you hold one end of the rope and use an action to speak the command word, the rope animates. Additionally, it can provide the quickest path to the end of a nonmagical path or maze. This large mechanical suit is often described as a cross between a disproportionate dwarf and an oversized beetle. So the ability score increase is seen as the less powerful of the rewards. This is an experimental flamethrower that has a chance of dealing damage to you as well as your opponents. This deck of fate cards holds the spirits of many evil beings trapped by Mother Luba. Dexterity checks to pick it are made with disadvantage. Common Magic Items Armblade A magic weapon that attaches to the arm of a warforged. The Rhythm-Makers Drum gives you one of the most powerful boons a bard could ask for: a bonus to your spell save DC. This ring allows you to breathe water, and it gives you a swimming speed equal to your walking speed. On the head of a bard, there is no end to the number of situations you can weasel your way in and out of. In the hands of a mind flayer or one of its thralls, this is a magic weapon that deals an extra 2d6 psychic damage on a hit. This chest can be used to conjure any nonmagical item. You can use this wand to cast Detect Magic. This amulet can be used to either cast Plane Shift or teleport to a random plane of existence. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. While they vary in rarity and power, its important to know what your class or character lacks and which magic items can fill in the gaps. This magical paper bird will fly to its target so long as it is on the same plane. This staff is powered by the imprisoned spirit of an archmage long ago killed by Acerak. Boots that can leave tracks of another humanoid of your size. This cloak gives you advantage on stealth checks and gives you a flying speed while in dim light or darkness. It also can be used to cast Fireball and Wall of Fire. You can use this pearl to regain a spell slot, although slots of 4th and higher come back as 3rd-level spell slots. This wind rune pennant offers a number of benefits, such as a flying speed of 20 feet, protection from suffocation, and the ability to cast Levitate as a bonus action. This staff is made from evil wood that causes blights and other evil plants to view you as non-hostile. You can also add or subtract 1d4 from a d20 roll someone makes. This shard, which can be used as a spellcasting focus for a sorcerer, holds the essence of an outer plane. Windvane is a +2 spear that deals an extra 1d6 lightning damage on a hit. As a bonus action, you can command the other end to move toward a destination you choose. Also, did I mention that theyre invisible? This +1 shield can push creatures back incredibly far and even knock them prone. You can turn the head of this staff into a poisonous snake, which you can use to make melee attacks. However, it is also a cursed axe that gives you a chance of going berserk and attacking the closest creature to you everytime you take damage. It can also be used to conjure a harmless swarm of insects that heavily obscure an area. This rod can be used to cast Heal and Resurrection. This tattoo lets you deal extra necrotic damage on melee attacks and regain HP equal to the damage you dealt. Pulling a tooth from the bag conjures up several creatures and has one of many random effects. What does "you better" mean in this context of conversation? You can also transfer this rune to boots or a piece of armor to transfer its powers. Spell gems contain a single spell from any class that can be cast at any time. This winged helm gives you advantage on initiative rolls and a flying speed of 60 feet. This sentient orb curses humanoids who touch it, knocking them unconscious and giving them terrifying visions. An amulet that hides you from detection magic. Allows you to map the natural terrain around a point you can see that is no more than a mile away from you. The Sunsword is a sentient Sun Blade whose sole purpose is destroying Strahd von Zarovich. This brooch provides resistance to force damage and immunity to the Magic Missile spell. Steel is a +2 sentient longsword that can be used to cast Revivify. When taking damage of that type, you can use your reaction to reduce the damage by 1d4. The manual then loses its magic . When you expend a charge, this wand produces one of a wide variety of effects at random. This cane becomes a longsword when its command word is spoken, but this act can only be performed once. As an extra downside, each Arrow of Slaying is designed to target a. This scepter grants resistance to fire and lightning damage and can be used to cast Thunderwave at 4th level. It also allows you to regain the maximum number of hit points whenever you roll Hit Dice for the next 24 hours. This rope is excellent for climbing as you can command it to move as you deem necessary. A magic textbook that allows you to make improved acrobatics and performance checks. An amulet that can be used to get a 10 on the die roll for an attack instead of rolling a d20. Why is sending so few tanks Ukraine considered significant? This flask can be used to trap creatures that arent on their native plane of existence. An infernal tack can be used to command a nightmare, a powerful undead horse creature. This chime can be used to magically unlock various types of locks, but it can only be used 10 times before breaking. Getting to exactly where you need to be and out of harms way is much easier when youre able to fly over the battlefield. A magic textbook that allows you to make improved religion and history checks. These orbs can be used to call dragons and even command them. We have a companion article to this one focusing on the best feats for every class. You can also use this to deal a blast of its specified damage in a 20-foot cone. Good call! It gives you resistance to cold damage, the ability to speak Aquan fluently, and the ability to cast Dominate Monster, but it makes you extremely covetous and greedy. This +2 mace produces a silver piece every time it is used to slay an undead. You also gain one use of Channel Divinity for free once per day. Very Rare, Dungeon Master's Guide pg. This +1 sword gives you a +1 bonus on saving throws. This pipe, which blows bubbles instead of smoke, can be used to cast Fog Cloud or Misty Step and can even summon a steam mephit. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. Magic items for druids typically serve a few specific purposes: AC upgrades, spellcasting complements, or improving your Wild Shape. A spellbook that cant be damaged by fire or immersion in water. So powerful, but below the potential peak. It is a +2 warhammer that deals radiant damage instead of bludgeoning and deals an extra 1d8 damage to undead. Speak with animals. However, instead of a bonus to your Perception, this weapon essentially grants your entire party the Alert feat, making you all unable to be surprised. This wizard spellbook comes preloaded with a wide variety of spells. This saddle prevents you from being thrown out of it as long as youre conscious. Orbs made of various planar materials that each have an association with a specific damage type. Paladins already have a great AC. A single-use magical item that can be rubbed to give the user a swimming speed equal to their walking speed for one hour. It can be used to alert all dragons within a few miles to prepare for war. Magic Items This is in its own separate part as magic items aren't always a part of every campaign. From tribality.com These goggles give you 60 feet of darkvision. A professor orb is a sentient orb of quartz with extensive knowledge of four narrow subjects. This small pearl can turn a 10-mile-radius area into night. This potion makes you huge for 24 hours and increases your Strength score to 25. When they strike the creature, they deal an extra 6d10 piercing damage. This helm allows you to cast the Levitate spell on yourself. This magical sword can hover in the air and move freely to attack creatures at your command. You can use this mask to cast Animal Friendship. This holy symbol can paralyze vampires and turn undead. The rod can store a total of 50 levels of energy over its lifetime. A morphing tattoo that can shift around your body and even be used to cast Disguise Self. Xartaza feeds evil thoughts in the form of dreams to the wielder of this mace. If you expect to be disarming a lot of traps, unlocking a lot of doors, and picking a lot of pockets, these gloves are for you. CHAPTER 4: MAGIC ITEMS 139. Constitution's HP bonus is "per hit die" - any effect that affects Constitution will increase/decrease target's HP per die (i.e. They can only be opened by solving the mundane puzzle unique to the box. Another name for the Apparatus of Kwalish. These ornaments protect you from being charmed or frightened, along with other abilities depending on their rarity. This potion gives you a high strength score, relative to the type of giant it is associated with, for 1 hour. Additionally, it has 7 charges that can be used to destroy good-aligned creatures, leaving no trace of their existence. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. This weapon is infused with the essence of a dragon, and its ammunition deals extra damage of the type associated with that dragons breath weapon. The haversack has three interdimensional spaces for storing a great amount of objects. This armor has resistance to a predetermined damage type. A piece of magical ammunition that provides a +3 bonus to attack and damage rolls. Finding one of these is a huge boon to your character and having a +9 Strength modifier is a great help in ferrying your enemies out of this world. You can use this helm to cast the Teleport spell. This scale can be used to cast Detect Good and Evil as a ritual. While the healing is small, it gives a few hit points to every ally near you and automatically brings people to life who reach 0 HP. This additional benefit makes it a much better option than the Insignia of Claws. It ranges from a +1 weapon to a +3 weapon, and at its most powerful it can be used to Dominate Monsters with a DC of 17. You can use this mirror to see the history of a specific object or creature. This armor gives you resistance to nonmagical damage and can even be used to give you immunity to nonmagical damage for 10 minutes each day. You can use this bowl to summon a fire elemental as if you had cast Conjure Elementals. Additionally, you can use your Channel Divinity once a day without expending one of its uses. This flail also has a powerful breath weapon that can be in any of the listed damage types. This is a cloak of elvenkind that also offers resistance to fire damage. A lock that magically adjusts to thwart burglars. This small tome grants advantage on Intelligence and Wisdom checks related to geographical features or locations. Useful for any party with at least one spellcaster. 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