Noticed green big pillar ith red outline as you cross it? Due to potential programming changes, the minimum system requirements for Mages of Mystralia (PC) - Steam Key - GLOBAL may change over time. Reward for beating Larde: [move] rune, this rune when tied to arctus makes spell fly forward, other two applications is adding it to creo and thus allowing to create entire road instead of one piece at time, and lastly adding this to ego creates movement spell (handy for dodging). Reward: Purple Soulbead, When Greyleaf is attacked the church burned down and you are able to go inside and through the puzzle platform. Dont get hit by beam here, goal is behind other side of beam but remember also hit the switch as you go past it (Mind that beam is going to clockvise direction since switch also lifts the block). Go up north from where he is sitting. Handy use of this spell is that orb stays where you place it so on next part step on switch, cast actus and step out (moving torch onto spell). Go back up and destroy the destruction stone. With cart slotted in, direct beam into crystal and get next door open, route forward is at east side. here, cut the chain with ranged spell that has detonation. (On way you may see unlit fireplace, lighting them up with fire spell rewards you with 5 soul beads). That said, you may want to change "fireplace" to "campfire" in your walkthrough of Mystral Wood. If attached correctly to the spell and Zia standing on the right place the Fireball will go in a circle around the monuments until it reaches the torch. Destroy it. beside that road to take is to sewers on other side of small damb patch to east. Just slap him with strong spells, every 25% of his health he goes up, to interupt him complete small seal puzzle within time limit (complete all of them without fail earns you secret achievement) after 75% he drops stone clone that shoots fireballs, but 1-2 the Storm casts should be enough for each phase. (While exiting, there is small stairs to up on east side of south room, leading to teleport to combat challenge, reward: [inverse] -rune.). Reward: Right Rune, Key, Multiple Spells from one basic category, Following the road in the Rise up to the north, through the closed gate, Zia finds herself in some ruins (where she meets people from the castle). Up the road is first bossfight: Larde the troll When you are ready to continue, head to bath thats blocked with brambles, follow road and drop down from broken bridge. We take a look at some of the best games containing wizards and witches, from tiny indies to magical blockbusters. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday. Noneof other areas got air resistance so the Storm wipes em really fast. Makes corresponding element to fall on area on creo and makes actus ball drop from height. Give the bags back to Rachel in Greyleaf. Sunken quarry You need a Whirlwind spell with Left Rune to solve the riddle. Now to get teleport to here: Head to north near troll lake. There is bad news to see soldiers are leaving to hunt mages. You need Multiple Fireball and Duplicate to complete the puzzle. Now our path lies in the Mage's Tower on the 4th floor. Rewards: Trial Wand. Reward: Bounce Rune, After the first Keydoor turn down where the statue is rotating. At road to detonation rune, on path to west is breakable door with fifth switch. . (This rune alters move on arctus to auto aim for nearest target, and with ego creates vacuum shield that pulls pickable objects into it.). Use valve here to deliver crystal upstairs) it comes out in mystral woods and is used to power up cart to get light down through hole it makes. Help him out With that, you can move the carriage over the tracks until it falls down into the Old Mines. Right to the fireplace, there is the first bag. on north side is Seal puzzle with Purple soulbead in it The region now has a handful of airports taking international flights. Zia will claim that she may be able to put the meat over the pit. First spell you receive is called [Immedi], for now this spell is your only air type spell and its melee attack (immedi spells are melee type), use this spell to clear blockade on path and then cast it to switch (star shaped item on pole) ,next comes combat introduction (immedi is one of two offensive type spells you receive). Mechanics here rely on weight on pressure plates, North side has intriquing book you can check. (Watch out the hogrider here.) At southside rests key and torch switch, drop down to pick key, hit switch and run again trough east going path. on Actus this adds two more spell balls , making it triple ball spell. After beating Gargol, its time to meet earth sage, this is handy element for immedi and actus since earth is only element that no mobs will resist. 40x Wagering Req. Final spell you receive is called [Creo], area type spell, for now it comes with ice and allows you to create frozen road that allows you move above water (you will drown without icy road or bridge beneath you when crossing watery areas). solution to puzzle: After leaving skytemple and entering back to the Rise, pick up new trigger rune. Finns rock in general, you rock specifically. This item will only be visible in searches to you, your friends, and admins. Mages Of Mystralia - Greyleaf Church puzzle solution - YouTube 0:00 / 0:58 Mages Of Mystralia - Greyleaf Church puzzle solution 564 views Jan 25, 2022 10 Dislike Share Save Pablo. Enter and kill all monsters. Largest danger is failling into lava here. Puzzles are divided into environmental and constellation-like ones. 18+. You need to sign in or create an account to do that. Put the flowers on itGo back to the City to tell the guy about the pears.Reward: Life StaffYou'll meet Anna's husband George next time when Greyleaf is attacked by the Guards of Mystralia Castle at the bridge between Haven and Greyleaf. Next with dublicate we can clear south side, place dublicate on pressure plate to side you wish to enter, mind them clockwise rotating beam (which also destroys dublicate when it hits it). Reward: Purple Soulbead, Enter the road to the mineshaft through the destruction rock door and go up north as far as you can (not enter a mineshaft). Now he asks Zia if she can light up the fireplace. At this point remember to pick [homing] rune from seal puzzle near mystral woods entrance. When entering the Highlands from Greyleaf up north is a Farm. 5 Max Bet using Bonus. this comes as earth based spell, as default spell it forms shield that blocks wind and projectiles. And you must overcome obstacles put in place by people who do not want you to succeed. Next comes quick visit to Greyleaf at far right side of map (end of road), nothing much to do here beside getting to father of girl you saved and telling him situation on road. Next up is bossbattle, equip yourself with hammer, fireball and shield for this one. Solve it. Attached to the ACTUS Spell it will become a fireball. Learn the ways of magic and design your own spells to fight enemies, navigate treacherous terrain, and right past wrongs in the kingdom of Mystralia. Proceed east in direction of Mystralia Castle. Mages of Mystralia Puzzle Solutions 100% up to 100 + 300 Free Spins Welcome Bonus Visit 18+. you need [left][right] and [at once] runes, create three spells: one goes straigh, one to left and last to right, in conjuction with at once runes. List of steam achievements that does not (necessarily) auto complete during story. Max Free Spin winnings 100. Reward: Time Rune, From the main entrance follow the road to the east and proceed north until you stand in front of a cracked big crystal. Reward: Periodic Rune, When exploring the Lava Grotto Zia comes across a 4 switch mechanism that will clear the area from lava. 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(Now also is good time to step into teleporter to combat challenge, reward:[push] rune) Solving puzzles, blasting away baddies, platforming, and exploring dungeons are all part of the journey to Zia becoming a successful mage. Mages of Mystralia In a world of magic, your mind is your greatest weapon. #ad, 18+. Your email address will not be published. You'll find yourself a Puzzle-Platform. If youre looking for the mages of Mystralia puzzle solutions, then youve come to the right place! Now he is threatened by two guards. 5-He shoots platform crossing beam, just stay at side to avoid it. First thing to do when arrive is to unlock local teleport, and with teleport unlocked road to north-east (upper side) leads to nearby city. Jumpon moving platform, shield towards wind and quickly shoot torches before stepping on northern path, there is no rush as time is lenient here but light up both torches on side before stepping off from platform. There is a door with a Celestial Puzzle to be solved. You will encounter puzzles that confound even the wisest of the old sages. Go further northwest where the old man was standing all the time. Reward: Key to the big door in front of the Giant Wood Wretch Twigs. North-east drain phase 2 (starts when Irina reaches 50% hp): While avoiding the hands, place dublicates on pressure plates to create road for new goblin statue holding purple light. Proceed further south from the old man and the west where Zia's house was. [Impact], this handy rune allows player to equip hammer into fireball, creating ranged explosive spell. Enter through the platform. After the fight: south path leads to combat challenge teleport (reward: purple soulbead) and south-west side leads to door with keyhole. Follow the road that opened up to the chest. Modify behavior rune augment is attached into. Reward: Purple Soublead, Sunken Quarry: From the center with the four water roads (where you can go down to the boss later on) go east. On middle road you find drain and valve, after crossing on first platform here shoot pipe part down (look to north, use homing fireball) before continuing on second platform. A bridge will be created and Zia can pass through. In city few tasks to do include pick quest from man south from city entrance, next task is to talk to beggar at market square, he wants fresh bread from norhtern stall. When attached after move: spell curves to right. Solving puzzles, blasting away baddies, platforming, and exploring dungeons are all part of the journey to Zia becoming a successful mage. Reward: Teleport Rune As you get near Greyleaf, its time to meet two soldier types: melee attacker and capturer, ones with pike run to melee range to attack, ones with net try throw it on you from range, soldiers are somewhat tougher than goblins but two dublictte fireballs with mastery and hammer tied on to em kills em fast. When using it the crystal is taken up above to Mystrala Woods. Max Bonus 100. Issued Bonus valid for 14 days. The fourth torch is below the platform where Zia gets the Detonation Rune and fights the bug-like creature. 10 Min Deposit. -10 . 300 Spins credited instantly upon qualifying deposit on pre-selected game (s). Gargoyles here die very fast when hit by light, so best to let themwalk into light or mirror some for em. Now there is light falling down into the cave. First drob the weights (chains are on other side of arena). There's a small campsite with a second torch for the mechanism. 4:Twiggs hammers the arena little while, just stand in middle to avoid dmg When Zia tries to pick it up Goblins come and go into the tent. This when tied to ego allows you to place copy of yourself on ground, monsters prefer to target this instead of you and as earth based copy it weights a ton. After the windy path its time to face first ranged type enemy, just move bit sideways ot get in melee range and its all good, or you can block attacks with shield spell. Go back to the island and hang the Meat above the fire and light the campsite. With [homing] rune equiped fireball, continue path to west by flipping torch switch. This also unlocks ability to create multiple spells for slot (up to 6), handy for different purpose spells. You will find a puzzle with 4 torches. "South of Grenoble on the N85. All Focuses When directly linked with Mastery, a different elemental effect is applied based on the Rune used. Noted the four torches at area? Talk to Rachel, she will tell Zia that her wares were stolen by the goblins and asks Zia for help. Rewards: Purple Soulbead, Archmage's Robe, Proximity Rune After cutscene, time to leave tomb, friendly necromancer is waiting you at port where you exit to and offers to sell you scarab(extra life) for 50 soulbeads, you can only carry one at time though, he also gives you task to find and kill four ghosts. Reward: Aqua Wand. Location: Just follow all roads in the Mystral Woods, you'll find it right away (it's not that big). First thing to do when arrive is to unlock local teleport, and with teleport unlocked road to north-east (upper side) leads to nearby city. Go north through the graveyard and follow the road, go west twice. When coming out on the other side use Ice Bridge to get to the wood peer underneath. This item will only be visible to you, admins, and anyone marked as a creator. when you arrive, there is smallish spell puzzle waitng, very easy just equip arctus with move spell and light torches within time limit. Turn on the switch to the right so the platform will start rotating. At arena, pick new rune: [right] from chest, this alters moves behaviour on actus to make clock vice circle if after move -rune, or shoot from right side if before move -rune, for next puzzle, place [right] after [move], stand on switch and take aim to shoot nice circling arc to torch. That's how you're meant to do it? There is chest middle of haven containing 10 soulbeads: At south side of Haven you find two fountains, red for health and blue for mana, these fountains accept 4 purple soulbeads per upgrade and there is 5 upgrades you need to buy for both health and mana(you will need total 40 purple beads to maxed out health and mana). Underneath is a puzzle portal, use it. Above the stairs is a puzzle portal. Also here is first seal puzzle and solving it opens route to Mystral woods(to the right from crossroad). For next part you receive [Ego], self oriented spell. Enter and defeat all monsters inside. -repeat phase 5-2-3. On the left side is the platform. New thing here is opening of mage trials, a combat challenge where one fights trough 12 waves of monsters (with reward for each 4th wave defeated), st this point runearsenal is bit small and it might be difficult to beat it. Enter and defeat all monsters. Solve it. Skeletons are immune to fire and ice type spells, so hit them with air type immedi.). Reward: Purple Soulbead, After the first Lava Sea in the Lava Grotto follow the way to the right. Above it you'll find the badge. On the north end of the Sky Temple is a Celestial Puzzle door to be solved. Reward: Purple Soulbead, Follow the road even further up north and enter a part of the Mystrals Woods. Behind it is a switch. Time to create needed spell(s): Add move rune to arctus and you have fireball spell, I suggest also add it now to creo and ego as well thus creating you ice road and dash spells. He will sell you Hot bread for 10 Green Soulbeads. Mages of Mystralia. Behind ghosts tomb is smallish spell challenge for key. you need [time] and [left] runes for this, equip wind creo with move+time+left, equip actus with move+ teleport and dublicate+size; or cheesier tactic: fire creo with rain and teleport, then just apply two or three rains to cover torches, In theory all you need is [move] rune (ice road, dash) but its much easier challenge if you wait until you have stuff like [teleport] or at least [expire], Actus with move, dublicate and bounce, clones to back plates, shoot from middle and move out so fireball bounces to middle flame, Like on normal mode, but with one extra brazier, for this you need third spell in chain, one that shoots to you side so it hits central brazier while you shoot either left curving+ inverse right, or right curving + inverse left, Like normal version but you need at once in addition; as you need get two windmills to rotate; but cheesier way is to get only northern one rotate and quickly run where its half is supposed to rise. Mages of Mystralia. Get them lit and light beam gets directed to middle, now use mirror to stun the boss so you can dmg it. Reward: Expire Rune, When exploring the old mines after the first Key Door there is a wheel. Nothing much to do here for now, talk to enchanter to receive task of finding 4 magic lilly bulbs hidden out in world (and he gives you first bulb as freebie), these bulbs are essentially your mana potions (they fill mana from 0% to 100% at cost of one bulb), usable at time when your manapool runs dry just before it starts to regenerate on itself. The first type has you lighting up objects in a constellation-like pattern while the environmental ones are about what you'd expect - killing enemies and/or using your magic to clear the path. Defeat all 12 waves in 10 minutes. (Key opens door that allows you to target torch from path.) Reward: Key to the north, Left to the goblin camp where the first ghost of the ghost quest is (above the graveyard) is a puzzle with three torches. Jeff will give you a wand he found in his burned down home. So, time to test out new spell: Noticed how camera showed explosive barrel on other side of crack?, use fireball to shoot it to get yourself bridge:) (remember also shoot barrel at boss arena, this reveals back exit of old mines, not much to do here now expect pick racthels first bag. As with most puzzles in Mages of Mystralia, there are only a few solutions, so youll never get stuck! Reward: Ether Rune, Proceeding through the mineshaft on top of Greyleaf (while Greyleaf is burning down, available after helping all the citizens escape) you'll pass by a Celestial Door Puzzle. When Zia wants to enter the graveyard where the Tomb of the Mage Kings is located (from Mystralia Castle), a guard is blocking the way. Solution: First task is to move left trough light locked door and break the boulder here to release lightbeam to end of tunnel. . Reward: At Once Rune, When going north from the roads (between Haven & Greyleaf) through the destruction door you'll pass by a mineshaft on the left side. Continue this path towards east, at small combat arena break the door to get line of sight to torch switch, Hit it with fireball and be ready to run/dash through opened path. Atnorth-east corner is chest with 50 soulbeads in it, reachable with ice road. Scrooge, Collect a. . Haven (again) There are two torches. Zia then embarks on a journey to handle her magical abilities for which she became exiled for. thanks @donastree for tipping this: creo+fire+move for cheezy way, real way: perioditic rune on basic actus casting fireball actus like a turret, hit switch, place dublicate on northern pressure plate , run back and hit switch, now place clone to pressure plate front of stairs, run fast to pressure plate top of stairs, run fast to place new clone to northern pressure plate and run to chest. Follow them and get the pitchfork back. Along the path is similar spell puzzle waiting as at entrance, completing it opens new path to follow at central arena. Path to north clears out and you can get back to Greyhaven through here. Near the next Sky Shard tech is a detonation rock door. Go right to the entrance of the sewers and pass through them. To clear it use Meteor Fireball (Fireball + Duplicate + Rain + Bounce (+ Inverse)) After the bridge there comes a goblin camp. Light them up. Mages of Mystralia mixes clever spellcasting and magical customization in a fun fantasy realm that players won't want to leave. Give him 75 green Soulbeads. When Zia answers yes he gets scared and runs away. After fight light up third torch and break the door with hammer. The common answer is an Inverse-Homing Ego spell, I believe. Since you need now two keys, its time to go to south side, here you will meet first alchemist monster, just mind that they throw explosive bottles to you and dont stand near them when they diethere tends be one bottle on remains. Behind it is the second statue. Their majesties, Royal Blobs On the left end, the pitchfork lies before a big tent. Inside you'll find a puzzle. When done, get on moving platform again and be ready to quickly get on another moving platform behind windwall. Bring the Farmer's Pitchfork back to Xavier in front of the main entrance of Greyleaf. Follow inside and choose the goblin who has stolen the metal. It's a concept that has fascinated people since . Click and the card in your hands. Minimal requirements Processor Intel Core i5 2300 Graphics GeForce GTX 560 Ti Memory 4 GB Inside it is a puzzle. on phase 3,instead of 2 skeletons spawning you now get 3 skeletons, nothing too hard to deal with immediate. Sacred Forest Glade 00:16Every Puzzle Has its Solution 01:20Winter Has Come 02:03Stay Frosty 02:48A Hideout of Tortoises 04:29A Miserable Little Pile of Secrets 05:07Knock, Knock 06:27The Talking Cave 07:12Quarry Duty 08:00Never Dig Down! (On way you may see unlit campfire, lighting them up with fire spell rewards you with 5 soul beads). Follow him to the left until he waits again. He tells her that he is punished because he lost his badge. On the shield is a moose head. Zia has to defeat 12 waves of monsters to get the 3 chests that are staged there. Reward: Mystralian Elixir. George will talk with Zia when she first enters the riverside where the fountain is.The second time Zia meets them it is in the ruins in The Rise on the way to the sky castle (where she meet the people of the castle) They are telling Zia that they are almost done with their expedition and will go back home soon.At the market Place of Mytralia Castle, the guy on the peer winks Zia. He asks her to light three campsites (BRAZIERS) in the mystral woods. To repair the broken bridge Zia has to talk to Vitas in Greyleaf. You'll reach the platform. These monsters will walk slowly towards you grab you if they touch you and are immune to damage if you look at them, key is to use two explosive barrels in gages, operates by switch on middle, alternatively you can use actus without runes to have "landmine" on their route. Thenstart from east side: place dublicates on pressure plates and run to middle one.) Use Ice Bridge and Fireball to complete this. when tied to imemdi, makes detonation on hit. Goblins will appear. Doesn't matter what she answers, he will run away again. Tactics:This boss is very straightforward, boss has three attacks: while on range he shoots you, if go onto melee he tries to hit you and as third attack he occasionally charges forward. Although English is your second language, you speak it better than I. Reward: Purple Soulbead, While advancing through the Sky Temple Zia comes across an arena with a strange mechanism (where the Master Rune is). Parts 10 and 11 are all available in the Guide to Mages of Mystralia. When entering the island Zia feels like she's being watched and says that she may be able to attract the attention of those by using the fireplace. Follow him again to his campsite on the west end of the rise. 3: Dmg phase, 2 skeletons spawn, kill skeletons first with immedi, then shoot three glowing orbs on Twiggs branches with fireball, after this start spamming fireball to large glowing orb in Twiggs mouth. 18+. Tomb of MageKings Reward: Purple Soulbead, From the center with the four water roads 8where you can go down to the boss later on) go northwest. solution: To north side is first of four ghosts, its slightly difficult fight, if you have igni wand and dublicate+move+mastery+homing actus, then its not so hard, just mind to evade or block his attack. Get back to market square and now head south, if you head trough water on iceroad to south west corner of water area, you will find chest with 50 soulbeads in it. First thing you see when entering is gang of goblins harassing traveler, time to show ppl you are friendly mage and help her out. Solution to next light puzzle: You may also want to open door for back entrance of mine before going back to retrieve key from thiefing goblins. After getting key and teleport, head to east to reach north going path leading to Sky temple (watch out the hogriders, they drow bombs). 3rd of rachels bags is hidden after bridge at right hand side. In Greyhaven, find Vitas at city center and get him to fix bridge, nothing else in Greyhaven for now. Magic can be defined as something fantastic and beyond the reach of human capability. When you arrive to area, you may note man standing near signpost, if you have 300 soulbeads now do follow him and light up his campfire, as reward you can buy new wand (igni wand, increases dmg of fire spells, very useful for sky temple infact) for 300 soulbeads, I would suggest grind this soulbead amount now and pick new wand, since road will be blocked bit later temporary preventing access to this vendor (though you can return to get wand before next boss fight). Buy it if you can. There are only 3 things to do. About this Game In Mages of Mystralia, the players will join the young Zia who has an exceptional sense for magic, but unfortunately in her country the use of magic was banned! After tunnel, if you go to east you will find another spell puzzle, you will need fireball and ice road for this one, first though clear the route from monsters (with aid of ice road of course). Plant dublicate on left pressure plate, stand on right pressure plate and launch right leaning fireball to torch. Follow the road up to the north, which is now available. The next part of the quest involves lighting three torches simultaneously. Examine it, it will teleport Zia to the second ghost to be defeated. To move here you need stone road(stone crio+move), after reaching main area, on opposite side of lava lake is seal puzzle with purple soulbead reward. . It will teleport you back to The Winding Glade (it will trigger itself after reserving all Elemental Essences. Air: chain attack starts from target and hits nearby targets from where it can jump to next target. First ghost: Go north from the Graveyard through the KeyDoor and follow the road to the west. On right hand bath light up torch on other side of river with fireball to reach 3rd brazier. Take the Sky Shard out of the tech and go back to the Sky Shard Door in the Rise. Boss Woodwretch Twiggs Reward: Push Rune, From the center with the four water roads (where you can go down to the boss later on) go south down the hill. To complete it you'll need the Duplicate Self and the Fireball Spell. when attached before move: spell launches from right side. South side is gargoyle and mini spellchallenge, just hit all torches simultaneous with dublicated fireball. Now comes 4 elemental rooms, only first one is tricky: 1st wave there consist of air and fire resistant mobs and 2nd wave fire and ice resistant. He gives you the Broken Pitchfork. Down the hill on the left side, there is a small goblin camp side where the third bag can be found. There will be a Fisherman fishing in the sea. There is a goblin who is challenging Zia to a fight. On the left side is the sales booth of the baker. There is the lifted crystal from before. Reward: Purple Soulbead, Celestial Door inside the sewers of Mystralia City. Examine it, it will teleport Zia to the first ghost to be defeated. As fight progresses solid platforms get fewer so reliance to stone road increases. Light the fire and examine the fire pit. on Actus makes projectiles auto aim target on fly, on Ego makes objects/projectilesdrawn into spell. Northern road After clearing it once the mage inside the arena challenges Zia to beat his record. Haven (revisited) Fire: target hit by spell takes continuous fire dmg for few seconds. Cross the lake to the right side and find his house with a fireplace. You may notice explosive barrels here, fight is easy if you herd charging beetle into barrels:) (other vice these are 2nd toughest normal mobs within game, explosions are good way to deal with them). Go to the beggar and give him the Hot Bread. From the arena go south. He asks her if she is a mage. Go north and back west the way one layer above. He asks you for another Hot bread. (Thanks Almaravarion). Thank you for the guide, ravenOak. For the spell like "The Storm", you forgot to put which type of spell it is : Actus, Creo, Ego ? Noted the four torches at area? Nothing much to do for now, just talk to mentor get direction and start heading to Haven, the path is straightforward route to your own spellbook. Defeat all enemies. After beating Irina, head along the route to find mage kings resting place, along his spellbook stand. Light the two torches for the puzzle to be solved. 2: Roots start spawning from ground, just keep moving in circle to avoid getting hit (they spawn always under you) The Farmer will ask Zia to find his new Pitchfork which he lost somewhere around. Completing puzzle opens path ro [Detonation] rune, Yup, this is one that makes spells explosive!, Sadly it only fits into immedi type spells but you will soon receive necessary rune to add it into actus as well. A few months ago, Mages of Mystralia re-launched on the Nintendo Switch, giving our friends at the GDC Twitch channel a chance to check in with the developers at Borealys Games and see how life has been treating them after making their custom spellcrafting adventure game. Descriptions are work in progress. on ego creates clone of you, stone element has weight, fire element does dmg when hit, air is mere bait. Your path will not be easy. (Path is through mystral woods and road past Greyleaf.). Inside is a teleportation platform. Required fields are marked *. Following the road to the left, after the next bridge, the Strange man waits again. Tao is waiting scared nearby Zia's destroyed house crying for help. Borealys Games Action & adventure. Go to the right side and down the hill. From there you see the Celestial Door Puzzle. Now head back to market square. As you enter into quarry, you may notice empty hole and four drains leading to it, goal here is to get each drain carry water into hole. In the room on the right is what we need. In this guide, well cover the different types of puzzles and explain how to find the solutions. Although not open world, the game takes place in the vast land of Mystralia, which feels quite Zelda-inspired. Help him. The beggar at the market place of Mystralia Castle asks Zia when she first visits the city to give him Hot Bread because he is so hungry. Restock on manapotions if needed and head to Greyleaf. Beside that road to take is to sewers on other side of small damb patch to east. Reward: Purple Soulbead, Go into the Lava Grotto follow the road straight over the bridge and straight east (you'll see the platform after the bridge already). After the rock door go right and light the barrel near the stairs. After first platform ride, if you move up on ramp to south, you reach seal puzzle. New UK Players Only. Gratz, you have now cleansed Mystral woods corruption and receive first health+mana extender: [Wood Wretched Elixir]. At the entrance of Mystral Woods after the Goblin Hideout, there is an Old Goblin waiting for Zia. Now he'll ask if Zia is following hin. Gossip Queen, Have a conversation. As you enter into quarry, you may notice empty hole and four drains leading to it, goal here is to get each drain carry water into hole. When Zia follows him back to the carriage Rachel and Vitas will have cleared the road to the north. Below are the minimum and recommended system specifications for Mages of Mystralia (PC) - Steam Key - GLOBAL. Past the door there is breakable door with explosive barrel nearby, within chest you find 25 soulbeads. The game won't let me do the puzzle again. Solve it. SimaPum 8 . Solution:Hit em in order of: south->north->west->east, At newely revealed area, to north is teleport to combat challenge (reward: purple soulbead). Mages of Mystralia 11 . Here you are greeted by friendly goblin who tells swamp has problems with wood wretch, but before facing it you must light up three brazers ahead of road (remember to hit pile of bones skeletons leave behind to kill them, else they regenerate. Goal is to move cart to other end of rails. Collectible card game: Stainless Games: Xbox Game Studios: Unreleased Nov 5, 2014: Nov 5, 2014: Magical Brickout: Puzzle: Cunning Force Games Cunning Force Games Unreleased Jun 29, 2018 . Also for next area create stone road: earth creo+move (like ice road, this is path to cross liquid, in this case lava). Right to the road are four torches. Used spells: Fireball, Move forward. Defeat all. #ad, 8 Features Any Good Online Casino Should Offer, 10 Gambling Secrets Professional Gamblers Wont Tell You, 10 Powerful Gambling Tips That Actually Work. You will need fireball and mirror spells for this. Behind is the last torch for the mechanism. Ice Arena: While following the road through the Sky Temple Zia'll reach an "Ice Arena" where she's locked in and is forced to fight goblins and goblin mages. Next step is to head down and unlock door. Ice: target hit by spell is frozen for few seconds (unable to move and attack). Queen keeps king shielded, and shoots you with fireball when its not moving, to keep it on move just chase it as queen wants to stay at range, where as king chases you and wantsto stomp you. Reward: Opening up the Road out of Haven, On the way to Greyleaf Zia passes a small part of the Mystral Woods. Next goal is find Mage kings tomb, so lets head to Highlands. Bring the pitchfork back to the farmer. Theyre quite challenging, but they make the game more fun! T&C's apply. Get back trough mine, our next destination: Sunkenquarry (entry is in highlands, bottom road going north from greyleafs side entrance. In Greyleaf after passing the pear where Blacksmith Tao is standing Zia will find Rachels husband Carpenter Vitas Varnas on the right side, scared from Zia. Mages of Mystralia Wiki is a FANDOM Games Community. Jeff is trapped on the left side. He'll offer to sell you a new wand for 300 Green Soulbeads. Tactics:Boss consists of two slimes, king and queen. : : : : Ewallets excluded. He warns you that is too dangerous to go further but lets you pass anyway.After the incident, you'll find George North from Mystralia Castle's graveyard (above the place where the first ghost statue is).. Hit the torch and cross next set of stoneplatforms to key. With these done, head to east, at end of road you will find [Gaea wand] which makes earth based spells hurt more. He will repair the bridge after he hears that Zia defeated the Wooden Wretch. Next spell puzzle maybe be little tricky, start by northernmost torch, equip yourself with fireball and shield, start by shooting torch at south, Then one next to you and finally quickly move to moving platform to get final torch into aim, be fast to use shield to block wind after shooting torch, or just fall down and take fall dmg:). (timer for 10min speed run achievement starts here) prepare yourself with strong spells, I suggest the Stormand the Rain. New thing here is opening of mage trials, a combat challenge where one fights trough 12 waves of monsters (with reward for each 4th wave defeated), at this point runearsenal is bit small and it might be difficult to beat it. Compare prices with GG.deals to find the cheapest cd key for Mages of Mystralia PC. Solution: At end of road is smallish light puzzle, start by getting cart of of way by blocking light to it. Arriving at the region's main airport of Lyon . Advancing north she passes by the platform where the key to the boss is. Fight starts when you smash goblin statue holding purple light. Head over to one of the trusted game stores from our price comparison and buy cd key at the best price. After Greyleaf burned down and Zia got all Elements to go back to the refuge place. (They are glowing when it is right.) Restock on manapotions if needed and head to Greyleaf. Solution: To move forward shoot torch here with arctus and wind stops momentary blowing. On the right side will come a Puzzle-Platform. Once done head through newly opened door and pick [Dulicate] -rune. On the right side is another key behind it is the Celestial Puzzle Door. In English, a fireplace is a large stone structure incorporating a mantel and a hearth and notably a chimney. The game is crammed full of puzzles! sacred forest glade 00:16 every puzzle has its solution 01:20 winter has come 02:03 stay frosty 02:48 a hideout of tortoises 04:29 a miserable little pile of secrets 05:07 knock, knock 06:27. Amountof flowers in garden represents how many bulbsyou may carry at once (for now you only have capacity for one), every time you use one bulb in combat you can come back ot haven to restock bulbsat cost of 20 soulbeads a piece. There is also a puzzle with three torches to be solved. When she tries to pick it up goblins take it and go into the tent. As boss dies you get access to fourth sage: fire, after this its time to head to Haven(again). Puzzle in Greyleaf. He'll give you a token which can be used later to get his help. Only story objective now is to go to top of hill and meet mages of mystralia. To get in remember to have fireball+hammer combination (switches with star symbol only react to air element), turn valve here and move across bridge. (100) 890. equip ego with homing+inverse (attach inverse to homing) light up torch and push barrel into fire with ego. On path to east is key waiting to be picked up, 3 goblins are waiting to ambush you in snowmen (but you can ambush them first). It's Anna's grave. Alternative use for now is add it into actus: instead of single ball it creates triple ball with dublicate on it. Next two mechanics: Rotating pillars accept light into em and emit newbeam through lamp at bottom (use these to get better aim for mirror reflecting) and light powered cart which moves forward on rails when hit by light and move backwards when no light hits it. Special Card of Bones. You will need ice road and fire ball spells for this. Within severs you find seal puzzle containing purple soulbead. Although not open world, the game takes place in the vast land of Mystralia, which feels quite Zelda-inspired. The Necromancer is telling her that because of her proceeding through the Tomb three evil spirits awakened. New UK Players Only. Defeat them and take all the stolen bread back to the backer. On far right side of Haven exists mage trials (not available for now). Western drain But before we get started, lets look at a few things to keep in mind. After turning east twice you'll find the Celestial Puzzle door. So as long as we were able to make and design a fireball, we'd be able to make all sorts of puzzles. 79 COGconnected While the magic system that is the core of. Reward: 75 Green Soulbeads Behind it is final spell puzzle: You will need shield and fireball for this one. 5 Max Bet using Bonus. there is no steam achievement for completing seal puzzles in fight without fail, its just little trick from me to get you complete fight at perfect score;D, equip ice road, dash and fireball(with homing) start by torch on otherside of building, and quickly dash back to other two. Now it is possible to open it with the Shard. (But since each spell don't have the same layout, it's ok, just it's annoying to guess which spell it is, best is to indicate which spell it is, it save a lot of time), example storm is immedi, gear wheel is on immedi slot, on example element is set to air, Telu, gear wheel around element on bottom is type, element is shown inside gear wheel. Mages of Mystralia plays as an adventure game with a little bit of everything. Cross the bridge from the highlands in direction of the Sunken Quarry. Follow the road through the Mystral Roads (after the Old Goblin) to the right side, light the torch and let down the bridge. Happily there is explosive barrels near it and all you need to do is hit em to make end explode. Mages of Mystralia plays as an adventure game with a little bit of everything. After saving Rachel and passing the bridge, there is a road up a small hill on the left side. Oh no as you arrive everything is in ruins already, soldiers everywhere and there is still villagers trapped insideglorious task of ours is to go and save them. Time to clear corruption within woods, head to 3rd brazier (right road) and find locked gate, feel free to smash pots here if need health. Defeat all and talk to the fisherman again. 200 spins credited instantly upon qualifying Deposit on pre-selected game(s). Get back to market square and now head south, if you head trough water on iceroad to south west corner of water area, you will find chest with 50 soulbeads in it. Earth: target hit by spell is knocked back. If you believe your item has been removed by mistake, please contact, This item is incompatible with Mages of Mystralia. Reward: Purple Soulbead, When coming back to the arena all orbs will line up and a chest will appear. When talking to the baker above he tells you that goblins robbed him and he doesn't have any bread left. As you leave, you can buy portal device from man standing near lamp post for 75 soulbeads, with this item in inventory you no longer need pay 10 soul bead fee whenever using portals (so it pays itself in 8 travels). Here clear area of monsters to reveal valve. She'll also offer you to sell you Scarabs, which will heal your health once fully. Reward: Purple Soulbead, Exploring the Old Mines after the first key door go east over the first fallen crystal bridge. Reward: Can buy the Igni Wand for 300 Green Soulbeads. These monsters will walk slowly towards you grab you if they touch you and are immune to damage if you look at them, key is to use two explosive barrels in gages, operates by switch on middle, alternatively you can use actus without runes to have landmine on their route. Destroy it and create a bridge to the platform behind. Phases: All Reviews: Very Positive (746) Release Date: May 18, 2017 Developer: Borealys Games Publisher: Borealys Games Updated Oct 3, 2022. Behind it is a chest. Fortunately, the Right-Duplicate works here, but you must find the correct angle to do this. Zia first meets the two travelling merchants George and Anna after she leaves Haven for the first time. Now bring the Chunk of Metal to Zako in the destroyed Greyleaf at Zia's old house. 15 Best Games With Wizards And Mages. Time to get back to where you came from and head towards Sky temple (to get there, move trough The Rise). After getting to little island and fighting skirmish againts one ranged and one melee goblin, its time to step into portal and finally reach Haven. After Greyleaf is burned down talk to the beggar again. Use Duplicate Self on the left switch to open the door. Lava grotto To get in remember to have fireball+hammer combination (switches with star symbol only react to air element), turn valve here and move across bridge. Villagerlocations: After finding all 5 villagers, head up to their camp behind 5th villager. 2- He stand up, roars, icicles drops soon on ground, try avoid getting hit and move to left or right edge as Sleet will move across platfrom now. After Zia enters the second Bag is on the right side. Reward: Repaired Bridge in Mystral Woods, The Woodchopper Jeff in Greyleaf (NorthEast of Greyleaf) wants to buy his wife a new Cauldron. Bounce: Mystralia Castle, Abandoned Port. Makes target hit by spell receive effect tied to element of spell. Entry to old mines entrance from mystral woods: To move here you need stone road(stone crio+move), after reaching main area, on opposite side of lava lake is seal puzzle with purple soulbead reward. Road is blocked with breakable rock (marked with fire symbol on it) but you do not yet have rune to make spells explode on impact. Reward: Purple Soulbead, Entering Grealeaf from the north side (after passing the Mystral Woods) go South. At arena, southwest side has 10 soulbeads hidden behind breakable door and behind northern breakable door is torch switch to open new path. Inside you will find a bath, after a little walk you will see a tentacle here too. on Creo makes effect extend from start point to further. (Only one can be carried at once.) Reward: Purple Soulbead. So, as you enter there is really bad news now, soldiers of Highlands are burning Greyleaf down. There are 4 torches scattered on the water. Now go south until Zia reaches the sea. With the ACTUS spell Zia can lit up the explosive barrels behind the fireplace and destroy the wall. As you get near Greyleaf, its time to meet two soldier types: melee attacker and capturer, ones with pike run to melee range to attack, ones with net try throw it on you from range, soldiers are somewhat tougher than goblins but two dublictte fireballs with mastery and hammer tied on to em kills em fast. Reward: Purple Soulbead, Follow the road north from the Graveyard above Mystralia Castle to the east. When Zia first travels from Haven to Grealeaf Hamlet she passes through a part of the Mystral Woods. There she finds a puzzle with three torches. To complete it Zia needs to be able to cast the Fireball and the Moving Icebridge spell. With all valves opened, lift becomes operational at center of area, get ready for next boss fight which awaits you at bottom, I suggest prepare dash and fireball. When first entering the Rise from the Mystral Wood a guy (Strange Man) is winking Zia to come closer. Here weve compiled some of the most useful tips to help you in this RPG-like dungeon crawler. Beside that its time to prepaire for next boss, you need: stone road and actus with good dmg (I suggest dublicate+mastery+homing+impact:hammer with earth element). South-east drain La Mure, distrito de Grenoble, Isre, Regin de Auvernia-Rdano-Alpes, Francia. Bring it back to the beggar. Now leave the top of the mountain where Zia fought the big goblin again and light up the explosive barrel underneath. To the right side of it is a cracked stone pillar. After 3rd slamm move in and start hiting tail with hammer Missing wares: 4 bags. Reward: able to buy a Scarab. Light them fast and the door right to the back one will open. Continue repeating : light torches->hit boss withbeam->damage it till boss dies. 1 -He stays on one edge and shoots missiles at you, block these with shield or move out of their path. Allows user to charge spell to deal more dmg (without time rune, fairly long charge up time. Time for miniboss, as known as your first time fighting against goblin shaman, these are fairly easy: give them arctus ball by shooting them, then dodge their throw back and go in to whack them senseless. When you arrive to area, you may note man standing near signpost, if you have 300 soulbeads now do follow him and light up his campfire, as reward you can buy new wand (igni wand, increases dmg of fire spells, very useful for sky temple infact) for 300 soulbeads, I would suggest grind this soulbead amount now and pick new wand, since road will be blocked bit later temporary preventing access to this vendor (though you can return to get wand before next boss fight). Talk to him and he will leave to help Rachel fix the carriage. Learn the ways of magic and design your own spells to fight enemies, navigate treacherous terrain, and Game Overview In the kingdom of Mystralia, it takes more brains than brawn to succeed. Add: you also need to complete lava grotto to use broken portal stone (havent tested if its case in normal mode as well but on archmage for sure is, this behaviour was changed in some of updates from original "soon as obtain broken stone"). Since the puzzles are getting harder depending on the level of difficulty chosen, they will not be described in detail here. With key in you hands, lets move to next chamber. On south side is teleport to spell challenge, but you cannot complete this without [time] -rune. This reveals fairly powerful combatrune: [Mastery], adding it to immedi (air type) makes it occasionally chain zap targets, adding it to fireball (fire type) makes targets burn(damage over time). So if you feel like tightening up your diction, this would be an opportunity to do so. After boss dies, pick up [Sky shard], second health+mana extender [Ice lizard elixir] After combat is over, hit explosive barrel to open up path to next rotch switch needed to open path trough windy device. In Mages of Mystralia, you play as Zia, a young girl who discovers that she has . Reward: Swift Rune, With Greyleaf being destroyed it is possible to reach behind Zia's house (where the refugees are gathered). Max Bonus 100. Some require you to light objects in a certain way to create a pattern or kill enemies. $19.99. all you need is actus with movement and homing runes, cast it on torch below bridge and one above ground, check statue at north part of graveyard, there is pressure plate near it. Continue repeating : light toches->hit boss wiht beam->dmg it till boss dies, Hit em in order of: south->north->west->east. Following the road west of that platform (not through the door) is a Teleportation Platform which leads to a monster room. Reward: Negation Scepter, When passing the highlands go north near the sea. Thanks again. Once done head through newly opened door and pick [Dulicate] -rune. Light the torch beneath it. On center lake here is 4 switches, hitting em closes road to some switches and opens road to others, goal is to get all 4 switches turned on. The goblins who stole the bread are at the goblin camp above the three torch riddle. Destroy it and it will create a bridge to a platform. To move forward shoot torch here with arctus and wind stops momentary blowing. She can either use the Right Fireball to light them or use the Detonation Rune (which she'll get a little farther in the Sky Temple) to destroy it. . Reward: After passing through the sewers Zia reaches a big area with water. 6-He now shoots 5 balls at once, time to use shield against em while avoiding skeletons Next step is to continue on path on southside little bit east from entrance, second torch is between tents here. . Max Bonus 100. Puzzle, Adventure Ktulhu Solutions Sometimes You Dec 11, 2018: Apr 3, 2018 . Complete the puzzle inside. Solution, When you are ready to finish the game, step inside. : Real route is on south side, cut chain here and follow stony road that appears. First spell you receive is called [Immedi], for now this spell is your only air type spell and its melee attack (immedi spells are melee type), use this spell to clear blockade on path and then cast it to switch (star shaped item on pole), next comes combat introduction (immedi is one of two offensive type spells you receive). When you are ready to finish the game, step inside. Needed Spells: Fireball [ad_1] Game Start End Slain: Back from Hell October 6, 2022 October 13, 2022 Rising Hell October 6, 2022 October 13, 2022 The Drone Racing League Simulator September 29, 2022 October 6, 2022 Runbow September 29, 2022 October 6, 2022 ARK: Survival Evolved September 22, 2022 September 29, 2022 Gloomhaven September 22, 2022 September 29, [] From now on all types of spells can be air in addition oftheir default element. Tactic: Just kill little goblins outta way, hit explosive barrel while Larde is near it or get larde to hit or charge onto it, this stuns boss for little while allowing you to hit him. walkthrough,all items,all puzzles,example spells, steam achievements. In the later game Zia gets a sky shard which can be used to open up that door and get the chest behind it. I did the size puzzle but didn't get the rune, anything I can do? You'll get Chunk of Metal. Use Duplicate on it and collect the key. if you have mastrery on ice actus, troll stays frozen while you can pummel full mana load on him. It shows a dragonlinke picture on it with an blue crest. Destroy the stone, use the teleportation Platform and solve the puzzle inside: play the melody of the bird with the dummies. Route forward is with windmill operated platform, this is long ride so keep supplying new wind for it every once in a while during ride, do same with second windmill as well to reach valve. 15.11 Molten Core 16 Sky Shard Door Use the moving platform and go right up the hill. makes duration of spell/behaviour longer. After Greyleaf is burned down Farmer Xavier is standing in front of the main entrance to the city. Please see the. There Merchant Rachel Marie is attacked by goblins and her carriage is smashed. equip yourself with actus+move+homing and air ego+move,start from northern torch (try get as far as possible away from it) and then dash through route lighting up remaining three torches. Destroy the explosive barrel to the right and the entrance to the Old Mines will open. solve environmental puzzles and battle epic bosses - Powerful yet simple spell crafting system - Classic action-adventure with over a dozen of distinct regions to explore - Original orchestral score conducted by Shota Nakama and performed by the . The first mechanism of the arena is set to function. Next area: Lava grotto, entrance is at the Rise, to left from troll lake. Spells recommended to have: fireball, immedi and dash. On far left side is teleporter (there is 3 total: Haven, the Rise and Highlands) cost to use them after unlocking at least2 out of 3 is 10 soul beads per use. Attach the rune to the fireball movement and stand on the switch beneath the closed stone monument. As you mobe forward, shoot down green pillar to create route for seal puzzle (reward:purple soulbead). Your email address will not be published. Needed speels to complete it: Duplicate, Multiple Fireball. They ask Zia to help the rest of them who are still trapped inside Greyleaf. Bring it back to the guard at the entrance of the graveyard. On the dumps of the coal mines surrounding this city, one can collect a number of minerals. When ready, shoot chains to east, pick key and exit. The Swamp Destroy all monsters. (Cut chain to add weight on plate.) Above it is a cracked crystal which you can destroy and build a bridge to the Celestial Puzzle Door. Next comes minibossfight: shaman+armored beetle. He'll give you hot Bread in return. First you meet final boss in mini skirmish, blast him up. If I'm thinking of the right puzzle, I just went and used a Rain-Move Actus spell that had an impact trigger into an Detonate Immedi spell so that I could just shoot over the wall . Clear area from mobs and check locations for all four torches. Equip Creo with air element and move, now you can get windmills to rotate. Enter. Rune-Ception, Create a spell that uses all four elements, Silver. Take it. He asks Zia to bring his Pitchfork back which he borrowed from his cousin in the Highlands. Light up torch that got revealed to open route to next section. Go to the Woodchoppers Den and Help Carbone and Chester who are cowering in fear. Light all 4 torches to let the chest appear. After defeating him Zia'll get the Move Rune. 40x Wagering Req. The principal ones are sphalerite, boulangerite, bournonite, calcite, chalcopyrite, pyrite, tetrahedrite, and siderite." Phase 1: Just shoot him with fireballs while avoiding attacks, standard ghost fight in this sense. For Mages of Mystralia on the PlayStation 4, GameFAQs has 22 trophies. It will lead to a Celestial Puzzle Door. On north side you find purple soulbead, to reach it trigger switch of moving platform by going left on crossroad here and shooting from there, then go right to step on said platform(watchout for giant slime guarding). After youve done that, youll be able to use the puzzle portal to exit the room and get to the next level. He quests her to catch all three inside the Bottle of Spirits and bring them to him. Underneath the stairs is a statue. Reward: Rod of the Berserker, Just place all three circles in a row, so that the arrows are directed to each other. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/app/529660/discussions/0/1318835718937809152/. Credited Free Spins valid for 72 hours. Reward: Purple Soulbead, Follow the road in the Rise to the north until Zia reaches the rock prominence and go east (west is the Dark Tower). Behind the rocks is the third torch for the mechanism. Shoot the queen till she becomes stunned, then beat down kings health till queen recovers. on next platform operate which pillar emits light with switch, goal is to get cart out of here (open door for it first though). Please be patient thus it will be completed while replaying the game. 5 Max Bet using Bonus. Next spell on list is [Actus] (usable as ranged type, but for now its just glowing orb front of you) offensive spell that comes as fire type on default, use this to light torch near the door. It will be created and Zia got all Elements to go to the north end of rails forward is east... The carriage first ghost: go north from the graveyard rest of who... Answer is an old goblin waiting for Zia tells her that because of her proceeding through sewers. Just stay at side to avoid it must overcome obstacles put in place by people who do not want to. Mobs and check locations for all four Elements, Silver Dulicate ] -rune is rotating admins, exploring. Get there, move trough the Rise from the Highlands taken up above Mystrala. To Grealeaf Hamlet she passes through a part of the sewers and pass through them although open! And makes actus ball drop from height Celestial door inside the sewers reaches! 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The puzzles are getting harder depending on the right is what we need your diction, this item only... The rest of them who are still trapped inside Greyleaf. ) crystal which you can move carriage! Spell receive effect tied to imemdi, makes detonation on hit fire: target hit light. Necessarily ) auto complete during story to cast the fireball spell is breakable door and pick [ Dulicate ].. Skytemple and entering back to the old man was standing all the time cast the movement! Create Multiple spells for slot ( up to their camp behind 5th villager is! This one. ) after a little circle of stones is clearly a in.

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